This presentation explored strategies for creating more inclusive, play-based activities in Physical and Health Education (PHE) that foster student connection, engagement, and equitable participation. It highlighted how traditional grouping methods in PE—whether based on skill level, gender, or social circles—can unintentionally lead to exclusion, with common issues such as skilled players dominating gameplay, friends only interacting with each other, or boys excluding girls during play. These patterns often leave less confident or less experienced students feeling isolated or hesitant to participate, which in turn slows down the overall relationship-building and sense of community within the class. To address this, the presentation offered practical modifications to both the physical environment and the structure of activities, aiming to create a more supportive and inclusive atmosphere. These changes were designed to promote not only social interaction and peer support, but also student leadership, autonomy, and meaningful engagement, all while reinforcing key learning objectives centred on the principles of Invasion Games.
Singapore 2025
Job Role Applicability:
- Middle Years
- Secondary Years
- Action Research
- Curriculum Planning
- DEIJ
- Game Sense
- Physical Literacy
- Positive Education
Presentation
- Upper Elementary [Age 8 - 10]
- Middle School [Age 11 - 13]
- High School [Age 14 - 17]