Invasion games remain a core component of physical education curricula worldwide, yet many teachers face challenges in keeping these activities engaging, inclusive, and adaptable to diverse learner needs. This practical session explores how contemporary invasion games can be designed to support physical literacy, tactical understanding, and student motivation.
Using YOU.FO RingCross as an applied example, the session demonstrates how modified equipment, simple rulesets, and progressive learning tasks can support skill development, teamwork, and decision-making across a wide range of ages and abilities. Participants will experience game-based learning approaches, explore differentiation strategies, and examine how invasion games can be aligned with curriculum goals while remaining enjoyable and accessible.
Attendees will leave with practical ideas, adaptable lesson structures, and insights into how thoughtfully designed games can enhance participation and learning in physical education settings.
Hanoi 2026
Job Role Applicability:
- Primary Years
- Middle Years
- Secondary Years
- Coaches
- Athletic Directors
- Fundamental Motor Skills
- Movement
- Physical Literacy
- Positive Education
- Sports Education
Presentation
- Upper Elementary [Age 8 - 10]
- Middle School [Age 11 - 13]
- High School [Age 14 - 17]





