Presentations
Discover how to turn two iPads (or iPhones) and a free software platform into a powerful sports science lab.
We will show how to set up the Fitness for Life (FFL) model so students can achieve personal fitness goals, what technology tools could be used to support them, & show positive data results we could be making.
In this session, we will focus on Knowledge using a Games Centred Approach (GCA) and use examples of games in Net / Wall games - specifically in Badminton.
This workshop invites educators to consider a layer beneath that agency is not only designed for, but also physiologically enabled. A dysregulated nervous system cannot access curiosity, risk-taking, or genuine choice, no matter how well the lesson is structured.
In this session, I will take you through an entire dance unit. I will show you fun dance games like the beat challenge, dance tag, and follow-the leader that help students learn about rhythm, levels, pathways and force in dance.
The Production Cluster Styles” – The Styles associated with Creativity. This workshop will demonstrate practical examples to participants and give participants the opportunity to use the styles so bring your running shoes! NB: You do not need to have done workshop 1, to do workshop 2 (and vice versa).
“Have you seen the headlines?” Globally, children’s mental health was in decline prior to the Covid-19 pandemic and coming out of it, research is showing that mental health issues are more common among young people.
We will work together in exploring how we can use the foundations of Adaptive Schools strategies, approaches, and activities and combine them with my passion for creative play.
"Gamification of Fitness and Wellbeing" explores the innovative mix of games with wellbeing and fitness initiatives.
This presentation will explore AI, Bots creation and Looker Studio which will support an appropriate way to present and compare this data.




