Presentations
Participants will walk away with tools to help schools and teams stay agile, resilient, and ready for what comes next.
In this session, participants will also have the opportunity to practice group session planning & delivery.
Participants will be initiated to the sport and play different cooperative games. Play inside or outside. Have a ball!!
In this session, we will identify the two categories of characters and show you how to make ONE simple WORD to coach and live with it, yes, a word, not a phrase, not a sentence, but a word. And your coaches and athlete’s character will start to be different for goodness and greatness.(Note: This workshop includes hands-on activity time.)
Participants were introduced to the fundamental principles of disc sports, including the philosophy of Spirit of the Game, fair play, and self-officiating.
In this session you will learn the fundamentals of low gait movement, including how to fall safely and roll, and how to deliver a range of activities to young people to develop and challenge their movement capacities.
This workshop will review the planning and teaching of Fundamental Movement Skills (FMS), looking at how many and which FMS are best learnt using a Game Based Approach.
The presentation will highlight the infrastructure, planning and practices that enables the intentional development of 21CC in students through unstructured play, garnered through an exploratory study of Singapore schools via observations, focus-group discussions with key stakeholders and surveys
In the rapidly evolving landscape of education, the pursuit of academic excellence goes hand in hand with holistic approaches to student well-being. "Beyond Boundaries" is an innovative workshop designed to empower educators, administrators, and students alike with a comprehensive toolkit for enhancing student performance through the integration of three essential pillars: Breathwork, Biometrics, and Academic Coursework.
Interactive ‘scavenger hunt’ style event in which participants work together in teams to trial different iPad apps and consider their potential uses in their own school setting.




