Presentations
"Gamification of Fitness and Wellbeing" explores the innovative mix of games with wellbeing and fitness initiatives.
This presentation will explore AI, Bots creation and Looker Studio which will support an appropriate way to present and compare this data.
What if the purpose of physical education was greater than the sum of its parts? What if teaching physical education made learning and lives joyful and meaningful? Let’s explore.
Unleash the power of play in your physical education classes with this high-energy, interactive workshop designed to make fitness fun and engaging for all students.
This session draws from David’s research into assessment rubrics designed for use in invasion games at Year Levels 7-10 (ages 13-16) by a population of Australian secondary school PE teachers.
In an era where artificial intelligence is rapidly transforming how we access and understand health information, this workshop explores how educators can equip students with the skills to critically evaluate AI-generated content and use AI tools to support their physical and mental well-being.
In this session, we will begin by practicing various feeding skills and techniques, emphasizing their application in midcourt and rearcourt play.
In this session, we’ll be exploring resources and strategies designed to help students of all ages learn to love and take care of the body they’re in.
In this presentation, we will look at examples of how Health and Physical Education from K-10 and sport coaching ‘at the leading edge’ is responding to current challenges.




