Presentations
Please join me for a presentation on creating effective practice plans for middle and high school sports that any coach of any level can use. We will cover components of training, including identifying game and skill phases and their implications for practice.
Join experienced examiners and content creators Jackson Pearce and Caitlin Hutchinson for a fast-paced, insight-rich session that lifts the lid on the new SEHS course.
This presentation explores how a school's Sports Day can be intentionally designed to promote and foster student well-being.
This workshop focuses on reimagining school sport to better engage the ‘middle majority’: students who often opt out due to fear, disinterest, or exclusion.
Participants can join the workshop only, for which they will receive a digital attendance certificate for 12 CPD hours.
This workshop introduces Inquiry-Based Learning (IBL) as a purposeful pedagogical approach in Physical Education, with a focus on why it matters in supporting students who struggle to communicate and collaborate during learning.
This workshop complements the earlier workshop that described David’s mixed-methods research into the assessment practices of Victorian secondary school PE teachers in the context of invasion games and sports.
Embodied affectivity in physical education is a brief explanation of my research on the affective domain of learning in PE (in my case in the Early Years but potentially relevant to other age groups). I would discuss what is observable and meaningful to both the students and teacher, and offer pedagogical strategies to support student learning.
This session will explore strategies to support student learning in human sexuality, social and emotional competencies, and mental health. Walk away from this session with concrete ideas that align with Health Education curricula outcomes, including ready-to-use lesson plans and in-class activities.
This presentation will provide teachers with a dynamic new approach to teaching movement and play by integrating storylines, music, specialized equipment, and role play into a fully gamified movement and character building program called Super Moverz.




